Art Rynk personal page

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    Total online: 1
    Guests: 1
    Users: 0
    Added characters gallery

    study project "Jack"

    Character "Speznaz" for commercial project "Contact"
    what  I do:
    -moddeling& texturing
    -Maya rigging
    -engine export\setup, shaders&materials, engine skeletal setup
    -LOD setup

    Soft: 3D max8 , Zbrush 2.5, Photoshop CS2, Maya 2008

    Character "HeavyUnit" for commercial project "Contact"

    commercial project for Sberbank-russia "office  of future"
    What I do:
    -character modelling &texturing
    Soft: 3D max8 , Zbrush 2.5, Photoshop CS2,

    Views: 29018 | Added by: Artrynk | Date: 31.12.2013

      First vers:14/02/12 Web player version

    Last:19/02/12 Walk through+ GUI elemens+Camera switch
    Walk through version

    Scene assembly start 17/01/12


    Views: 6508 | Added by: Artrynk | Date: 14.02.2012

    Full Drive 3 project release.
    Work as technical art.director

    Views: 32613 | Added by: Artrynk | Date: 26.12.2010

    Our map, what we done with Flint
    Deathmatch map Heart of Mount for Unreal Tournament3
    develop time  ~ 1 month
    My role:
    -modeling-texturing(total 10 house and some assets )
    -export\engine setup
    -matrerial shaders& light setup
    -camera animations

    Views: 5289 | Added by: Artrynk | Date: 31.03.2010

    Preproduction level for Prometheus MOD based on Unreal Tournament 3 made by Vadym Flinta- and Artem Rynkovoy -
    Prometheus on the UDK Showcase:

    "Prometheus" available now as free downloadable game here:

    Views: 4778 | Added by: Artrynk | Date: 07.01.2010

    Views: 4001 | Added by: Artrynk | Date: 03.09.2009

    Added Environments gallery
    Commercial work.
    midlle-poly modeling & texturing for browser game
    3D max 9 + BrasilRender

    Views: 27318 | Added by: Artrynk | Date: 02.09.2009

    UI Menu prototype making for commercial projects "Full drive 3"

    Views: 7658 | Added by: Artrynk | Date: 01.08.2009 | Comments (2)

    Project:Inhabitant Island:The Earthling
    Gallery :
    status: shipped 2007
    Company: StepGame Creative
    My role:
    -Character modeling, Texturing,Environment&assets modelling ,texturing( Software : 3d max, CAT ,Photoshop CS2)

    -Render&light setup(VRay,3Dmax Scanline&MetalRay), Renderfarm setup&managment

    -Art design & Team lead

    Views: 2648 | Added by: Artrynk | Date: 11.07.2007

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