Contacts:
artrynk@mail.ru
ICQ#: 280831836
Born:Moscow,Russia, 27 years old
Education:
Moscow Aerospace institute (MAI)
Graduate:
Development&testing aircraft engineer
2003-2005 Service engineer, database programmer "1Cā , lead engineer
2005 ā Nikita games, 3D Artist:MMO "Sphere 2ā
-texturing ,modeling props,environments artist
-Characters setup,animate, tech consultant
2005-2006- Snuch studio, lead 3Dartist, lead character artist, :indie game development
-Character modeling, Texturing,Environment&assets modelling ,texturing
-Character setup, base animations (Biped,CAT, Bones)
2006- Step games creative ,3d artist-lead 3d artist :
publ.projects: Inhabited Island: The Earthling
-Character modeling, Texturing,Environment&assets modelling ,texturing(3d max,Photoshop CS2)
-Render&light setup(VRay,Scanline,MetalRay), Renderfarm support,
-control work other artists
2006 1C-Avalon style ent.
proj.UAZ Racing 4x4
proj.UAZ Racing 4x4:Call of ural
Lead artist
-Modeling , Texturing vehicles, props
-export data to engine(Chrome engine,Techland)-Character modeling, Texturing,Environment&assets modelling ,texturing
-Character setup, base animations (Biped,CAT, Bones)
-Vehicles setup,animate,
-export data to engine, engine data setup (Chrome Engine from Techland)
2008:proj.Contact-unpublished
First person tactical shooter
Engine: JupiterEX from Monolith(F.E.A.R)
lead 3D artist-tech supervisor
-Character-weapons-assets modeling, texturing(3d max,Photoshop CS2,ZBrush,Mudbox)
-Environment modelling ,texturing
-Character-weapons setup, setup data exchange pipeline (Max-Maya-Engine)
-Vehicles setup,animate
-manage content creation pipeline ,export data to engine, engine data setup
-Manage work with outsource companies, receive-comment-approve works of other artist\outsource
-Game scripting,features reserch
2008-Curent time:
Freelance /working on project Full drive 3 based on UnrealEngine3 from Epic Games
prof. Lead "of many things what we want to see in our project " , Lead character-modeller-art-tech.........and many other things
2009:
assets modelling-texturing-rendering (3d max 9,Brasil Render) for browser MMO
Low poly realtime character modelling texturing for BS Graphics(proj.future office for "Sberbank" russia)
in-house technical-art upervising, nature assets modeling,texturing,engine setup, for Full Drive 3
"Make something Unreal" competition: MOD for UT3"Prometheus" 2 place. As level designer-modeller-texture artist,also weapon&character artist
-modeling characters, non-characters in 3dmax,Zbrush,Mudbox
-texturing characters,tech,environments
-setup skeleton, skinning, scripting, animate characters in 3D max Biped,Bones or CharacterAnimationTool(CAT) and what can do something(move,fly,explode etc.)
-make data engineering:export-import, assemble content in engine,manage packages of content
-art-direction supervising: comments outsource, teach other workers to do something
-tech supervising: create pipelines, create custom tools in software(Scripts,automate proces etc.)
-Setup light and materials in 3d max renders:Vray,MentalRay and base scanline
-Setup&manage render farm pipeline in 3d max vRay, MentalRay,Base scanline
experience:
3D max from 1 to 2008
3d max renders:Vray,Mental Ray
3Dmax Backburner net rendering setup
Mudbox 2009
Zbrush 2-3
Adobe Photoshop CS2
AdobeAfter Effects
Maya 8.5-2008
DeepUV
Chrome engine ,Techland(Call of Juarez)
JupiterEX, Monolith(F.E.A.R)
UnrealEngine 3 for licensee, Epic Games